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Instructional 
Technology in 
Early Childhood

by

Howard P. Parette, Jr., Ed.D.
Illinois State University
Normal

and

Craig Blum, Ph.D.
Illinois State University
Normal

Baltimore • London • Sydney

Excerpted from Instructional Technology 
edited

with invited contributors

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# Contents

Preface ... vii
About the Editors ... ix
Contributors ... xi
Foreword *Chip Donahue ... xiii*
Acknowledgments ... xvii

1 The 21st Century Role of Technology for Young Children ... 1
*Howard P. Parette, Jr., Craig Blum, and Amanda C. Quesenberry*

2 Integrating Technology in Early Childhood Classrooms ... 29
*Howard P. Parette, Jr., George R. Peterson-Karlan, and Craig Blum*

3 Using Instructional Strategies in Early Childhood Classrooms ... 51
*Craig Blum and Howard P. Parette, Jr.*

4 CHECK IT: Assessment and Evaluation in Technology-
Supported Early Childhood Classrooms ... 73
*Hedda Meadan, Craig Blum, and Howard P. Parette, Jr.*

5 Technology Problem Solving for Children with Disabilities ... 95
*George R. Peterson-Karlan, Howard P. Parette, Jr., and Craig Blum*

6 Integrating Technology to Support Emergent Reading ... 123
*Karen H. Douglas, Carrie Anna Courtad, April L. Mustian,* *and Howard P. Parette, Jr.*

7 Integrating Technology to Support Writing ... 149
*Emily H. Watts, Yojanna Cuenca-Sanchez, and Howard P. Parette, Jr.*

8 Technology Integration to Support Social Behavior
and Social Communication ... 177
*Amanda C. Quesenberry, April L. Mustian, Christine Clark-Bischke,* *and Craig Blum*

Excerpted from Instructional Technology in Early Childhood Excerpted from Instructional Technology in Early Childhood edited edited by Howard P. Parette Jr., Ed.D., & Craig Blum, Ph.D. by Howard v

P. Parette Jr., Ed.D., & Craig Blum, Ph.D.
Brookes Brookes Publishing | www.brookespublishing.com | 1-800-638-3775 Publishing | www.brookespublishing.com | 1-800-638-3775 ' © 2013 | All rights reserved | All rights reserved

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vi Contents

9 Integrating Technology to Support Play ... 199
*Christine Clark-Bischke, Emily H. Watts, and Howard P. Parette, Jr.*

10 TECH IT: Obtaining, Evaluating, and Using Instructional
Technology Innovations in Early Childhood ... 227
*Jason C. Travers and Cori M. More*

## Index ... 249

Excerpted from Instructional Technology in Early Childhood Excerpted from Instructional Technology in Early Childhood edited edited by Howard P. Parette Jr., Ed.D., & Craig Blum, Ph.D. by Howard P. Parette Jr., Ed.D., & Craig Blum, Ph.D. Brookes Brookes Publishing | www.brookespublishing.com | 1-800-638-3775 Publishing | www.brookespublishing.com | 1-800-638-3775 ' © 2013 | All rights reserved | All rights reserved

00parette.fm.i_xx.indd 6 2/25/13 5:29 PM ix

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x About the Editors

ference for Assistive Technology, which focused on implementing a technology toolkit in an early childhood education center. He has co-authored a book, Effective *RTI Training and Practices. He has coauthored 15 peer-reviewed articles or book* chapters in journals such as Early Childhood Education Journal, Journal of Positive *Behavior Support, Teacher Education and Special Education, Teaching Exceptional Chil-* *dren, and Assessment for Effective Intervention. He regularly presents both locally* and nationally at conferences such as the Council for Exceptional Children Expo, Associate for Positive Behavior Support, and the Assistive Technology Industry Association.

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1
The Role of  
Technology for Young 
Children in the 21st Century

Howard P. Parette, Jr., Craig Blum, and Amanda C. Quesenberry

After reading this chapter, you should be able to

After reading this chapter, you should be able to

•	 Describe the role of technology in the lives of young children

•	 Provide a rationale regarding technology integration as a developmentally appropriate practice

•	 Describe barriers to choices regarding integration of technology in the early
childhood curriculum

childhood curriculum
•	 Describe elements of instructional technology

•	 Describe elements of instructional technology
•	 Describe components of universal design for learning

•	 Describe components of universal design for learning
•	 Identify characteristics and examples of readily available technologies

TECHNOLOGY IN THE LIVES OF YOUNG CHILDREN

Technology in t he L ives of Y oung C hildren
While eating breakfast, 3-year-old Sean opens an application (or “app”), Teach Me 
Toddler, on his father’s iPad and immediately becomes engaged in practicing letters, numbers, and shapes. A little mouse provides voice prompts to find something on the screen, and a checkmark appears when Sean makes an appropriate 
choice. After breakfast, Sean goes to the family computer and clicks on an icon for 
Zac Browser, an engaging browser designed for young children. When the browser 
launches, Sean is delighted to see the screen change to an undersea world where 
an animated submarine has become his cursor. Guiding the submarine to a games 
menu at the bottom of the screen, Sean smiles as his submarine changes to an animated butterfly, which he then directs to an icon representing a game called ABC 
Instruction. After clicking the Play button, an arrow prompts Sean to trace the let-

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Cherise, a 6-year-old kindergartner, sits at a computer terminal in her public 
library. She immediately clicks on the Firefox browser icon on her desktop, which 
takes her to the search engine Google. She types in the words Handy Manny and 
then clicks on the link that appears at the top of the search results. Because Handy 
Manny is used in her classroom at school, Cherise routinely visits this site to play 
games and watch Disney videos. She also watches Handy Manny and his friends 
on the television channel Disney Junior on weekday mornings before going to 
school. Cherise uses her Barbie digital camera to take several photos of the library 
so that she can share them during a show-and-tell activity in her classroom the

school. Cherise uses her Barbie digital camera to take several photos of the library 
so that she can share them during a show-and-tell activity in her classroom the 
next day.
Andy, who is 4 years old, and his mother sit in front of a laptop. Andy clicks 
on the Skype icon on the desktop using a child’s mouse that his parents purchased 
for him. Andy’s mother points to her father’s name in a contact list that appears 
and says, “Click on Papa’s name.” Andy makes the selection and then follows his 
mother’s prompt to “click on Video Call.” Andy enthusiastically moves the cursor 
to a green Video Call button and clicks. A ringtone is heard and then a familiar face 
appears on the screen. “Hi, Andy,” his grandfather says, as Andy smiles and reaches

to a green Video Call button and clicks. A ringtone is heard and then a familiar face 
appears on the screen. “Hi, Andy,” his grandfather says, as Andy smiles and reaches 
to hug the image on the screen. 
Today, young children are growing up in a world where they are surrounded 
by a vast array of technologies. From morning to bedtime, young children use 
technologies to engage in home and community activities, prepare for school, participate in classroom activities, and interact with others in the world around them. 
Commercially acquired toys used in play activities are often technology-based, 
and children use many types of entertainment media in their homes. Computer 
usage by young children is increasingly common, and many families allow their 
children to access and engage with web-based interactive games and activities 
designed specifically for young children. In addition, mobile phones and other 
handheld devices are far more frequently used by families and regularly seen in 
television programs and movies, providing powerful models for young children 
regarding the role of technology in our lives. In these ways, technology use both

Technologies a s Tools for L ea rning
Technologies that have the potential to support children’s learning in instructional 
settings are of particular importance to early childhood education professionals. 
Discussions about the role of technology in classroom settings are couched in the 
current understanding of developmentally appropriate practice (DAP). This term refers to the knowledge held by teachers regarding 1) how children develop and 
learn; 2) the strengths, needs, and interests of individual children; and 3) the social 
and cultural contexts in which children live (National Association for the Education of Young Children [NAEYC], 2009). In 1996, the NAEYC published a position 
statement that provided tepid support for the use of technology in DAP. Unfor
tunately, these early perceptions of technology and its role in the lives of young 
children were confounded by such diverse issues as violence in the media, the influence of hours of television viewing, and other concerns that were intermixed

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The Role of Technology for Young Children
education professionals have developed both greater awareness and acceptance of 
the role of technology in the lives of young children. In 2012, NAEYC and the Fred 
Rogers Center for Early Learning and Children’s Media at Saint Vincent College 
revised its position statement on technology, placing a stronger emphasis on its

role as DAP in early childhood classrooms.

What the R esearch S ays
The position statement from the NAEYC and the Fred Rogers Center (2012), Technology in Early Childhood Programs Serving Children from Birth through Age 8, defined 
technology broadly but primarily focused on principles and practices related to 
current technologies. The position statement summarized existing research in numerous areas, and key findings concluded that 1) developmentally appropriate 
technology can enhance children’s cognitive and social abilities; 2) technology integration is effective when integrated into the “environment, curriculum, and daily

technology can enhance children’s cognitive and social abilities; 2) technology integration is effective when integrated into the “environment, curriculum, and daily 
routines” (p. 8); and 3) technology can help strengthen home–school connections.
For example, during her preschool circle time activity, Mrs. Hearns uses a digital projector connected to her desktop computer. Because she has Internet access, 
Mrs. Hearns is able to use many interactive games and learning activities that are 
located on accessible web sites. Children love the engaging games and activities,

Mrs. Hearns is able to use many interactive games and learning activities that are 
located on accessible web sites. Children love the engaging games and activities, 
and they are particularly attracted to the vivid colors and animation features.
Mr. Bivens, a kindergarten teacher, uses a SMART Board to begin his largegroup activity, which allows him to have children physically interact with teachermade learning activities that he has downloaded from the SMART Activity 
Exchange. Students attend to how other children are participating in the activities 
using the SMART Board and call out words of encouragement to their classmates. 
Mr. Bivens has noticed a change in the attending behaviors of his students since he

using the SMART Board and call out words of encouragement to their classmates. 
Mr. Bivens has noticed a change in the attending behaviors of his students since he 
made the transition to the SMART Board.
Ms. Steele expects her students to transition quietly to the literacy center, sit at 
a table, listen to her instructions regarding the use of materials, and place their 
products in their respective student bins on a shelf. Because Casey is very distractible and has difficulty with routines, Ms. Steele gives him a laminated task sequence 
chart prior to his transition to the literacy center. The chart uses five Boardmaker 
symbols to represent the steps in the routine—go to the literacy center, sit, listen, 
make a drawing, and put things away. This chart provides structure so that Casey 
knows exactly what sequence he is expected to follow. Ms. Steel uses similar task

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Parette, Blum, and Quesenberry
for writing and a book is a traditional tool for reading. However, they are not the 
only ways to accomplish the specific tasks of transcription (i.e., creating text) and 
reading. A word processing program provides an alternative to using a pencil to 
create text. Interactive books and iPad applications may use voice components in 
which works are highlighted from left to right while being pronounced, which 
provide powerful and engaging alternatives to reading print. Such technology alternatives are not only used at home by many young children, but they are increasingly preferred by young learners in instructional settings because they are more 
engaging and minimize errors made in reading, writing, and communicating with 
others. Most children can learn using traditional approaches to instructional delivery, so using technology to support learning in the classroom is not necessarily a 
better approach. However, if technology is part of a young child’s culture and is 
a preferred method of learning, consideration must be given to its use to support

instruction. Thus, its use is DAP!
Ba rriers t o Technology  U se: 
The D isconnect Betw een What Y oung C hildren Prefer

The D isconnect Betw een What Y oung C hildren Prefer  
a nd What Ea rly C hildhood E ducat ion Professiona ls D o
Teachers regularly use technologies in their daily lives outside of the classroom, so 
it is surprising that there is often hesitation about or resistance to using technology 
with young children. Admittedly, numerous issues may present barriers to the use 
of technology in the classroom, including cultural influences, generational differences, classroom budget limitations, attitudes about technology, and lack of knowl-

edge and/or training.

C ultural I nfluences
Public schools and early childhood education programs are distinct cultural groups 
with varying values, behaviors, and characteristics. These programs mirror the 
communities within which they reside, and it is not uncommon to encounter resistance to technology use (International Society for Technology in Education, 2009). 
This is particularly true if the community has values that have led to a recognized 
tradition of delivering the curriculum in ways that are not supported by technology. Sometimes these strongly held values among education professionals are different from the technological skills valued in mainstream culture. For example, 
early childhood education professionals who work in schools that have yet to embrace the use of technology may cling strongly to more traditional approaches to 
learning and see little value in the use of technology. To the extent that a teacher 
identifies with such cultural values, varying degrees of unwillingness to accept a 
greater use of today’s technologies may be anticipated. The NAEYC (1995) has 
provided recommendations for the preparation of early childhood education professionals to develop skill sets related to culture, language, and diversity. Further, 
the NAEYC (2009) expanded understanding of DAP by emphasizing three challenges to the discipline: 1) increasing achievement and reducing children’s learning gaps, 2) enhancing educational connections for preschool- and elementary-age 
children, and 3) emphasizing teacher knowledge and decision making as critical to

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The Role of Technology for Young Children
egies for education professionals have been offered in the literature (e.g., Parette &

egies for education professionals have been offered in the literature (e.g., Parette & 
Angelo, 1998; Parette, Huer, & VanBiervliet, 2005; Parette & McMahan, 2002).

G enerational D ifferences
Generational differences among early childhood education professionals may impose barriers to technology use with young children, especially for teachers who 
developed technology knowledge and skills later in life. Younger teachers from the 
Millennial generation (born after 1976; Howe & Strauss, 2000) grew up in a world 
in which they were surrounded by technologies and are typically comfortable 
using them. A particular challenge for the field is to understand what technologies 
and features are used and preferred by today’s families (Parette, Meadan, Doubet, 
& Hess, 2010), as well as how these technologies may be effectively integrated into

classroom practices (Schomberg & Donohue, 2012).

Budget L imitations
Typically, teachers have limited classroom budgets for the purchase of consumables and technologies to support their curricula (Judge, 2006). With limited fiscal 
resources, programs and schools may tend to purchase only materials that have 
been traditionally used in classroom settings or materials that the teacher became 
familiar with in his or her preservice preparation. This problem is compounded 
by the dynamic and ever-changing array of technology that may be considered by 
early childhood programs; if the acquisition of technologies must be delayed until 
funds are available, they may become obsolete by the time the purchase can be 
made! Therefore, today’s teachers need to be prepared to use a toolkit of free and 
inexpensive technologies that can support the curriculum (Hourcade, Parette,

Boeckmann, & Blum, 2010).
Attitudes about Technology
Teachers’ attitudes may also impose barriers to the use of technologies in early 
childhood education. Some early childhood education professionals may simply 
feel that teaching and delivering the curriculum in traditional ways is preferable 
to new ways of doing things. For example, showing and reading aloud from a 
book may be preferred to an interactive e-book that has built-in speech. Writing on 
a blackboard may be preferred to use of an interactive whiteboard. There may also 
be the reality of differences among teachers in their ability to adopt technologysupported educational practices. Parette and Stoner (2008) observed both early 
adopters and late adopters among early childhood education professionals. Early 
adopters are interested in using technology, developing new knowledge and skills 
regarding its use, and integrating it readily into their classroom practices. Late 
adopters tend to be more hesitant about technology use; they may be slow in developing knowledge and skills about new technology and integrating it into their 
classroom practices. It is encouraging that many of today’s teachers have grown 
up with technology and are therefore likely to be more receptive to its integration 
into the classroom. Additionally, the NAEYC and Fred Rogers Center (2012) posi-

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Lack of Knowledge and/or Training

L ack of Knowledge and/or Training
Preservice preparation of teachers has traditionally been woefully remiss in developing competencies related to the integration of technology in the early childhood 
curriculum. Most programs rely on a single course, or a module within a course in 
the undergraduate curriculum, to develop technology skills (Gronseth et al., 2010). 
Often, these skills are not integrated across the curriculum and early childhood 
education professionals may enter the field with little or no understanding of how 
to use technology in their classrooms. Fortunately, greater interest in the role of 
technology in early childhood settings is now present, as reflected in the revised 
NAEYC and Fred Rogers Center (2012) position statement on technology and 
media. In addition, specific pedagogical recommendations for effectively integrating technology into early childhood education preservice programs are available 
(e.g., Blum, Parette, & Travers, 2011; Parette, 2011; Peurling, 2012). However, until 
most teachers actually develop knowledge and skills related to technology integration in classroom settings, they will continue to rely on the expertise of consultants and/or technology specialists and professional development after obtaining 
their teaching degrees. For professionals who are already teaching, specific approaches for developing knowledge and skills include user groups (Parette & 
Stoner, 2008), summer institutes (Keengwe & Onchwari, 2009), and webinars

proaches for developing knowledge and skills include user groups (Parette & 
Stoner, 2008), summer institutes (Keengwe & Onchwari, 2009), and webinars 
(Schomberg & Donohue, 2012).
This book is designed to address the need for increased knowledge and skills 
among all early childhood education professionals. Such skills can ensure more 
effective use of technology to support the learning of young children in today’s

classrooms.
Moving Towa rd a n

Moving Towa rd a n 
U ndersta nding of I nst ruct iona l Technology
Considerable literature advocates the use of instructional technology (IT) to develop important skills to support young children’s learning, particularly in emergent literacy areas. However, there is also emerging evidence for the use of IT to

What the R esearch S ays
In early childhood classrooms where IT has been used, gains in children’s developmental progress have been reported. In a large-scale study by Penuel et al. (2009), 
preschool children who participated in a media-rich curriculum incorporating 
public television, video, and games into classroom instruction developed early literacy skills (letter recognition, letter/sound association, concepts about stories), 
and print increased among the 4- and 5-year-olds from economically disadvantaged communities. Similarly, Pasnik, Strother, Schindel, Penuel, and Llorente 
(2007) reported the positive effects of media on young children’s learning across 
numerous studies. In the area of literacy skill development, progress was demonstrated in letter knowledge, phonological awareness, word recognition, and aural

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The Role of Technology for Young Children
blending and segmenting of phonemes, recognition of the onset and rhymes in 
words, and recognition of nonwords. Pasnik et al. also found that the use of media 
in instructional settings increased children’s abilities to recognize printed words. 
Finally, studies examined in the report indicated that young children were able to

in instructional settings increased children’s abilities to recognize printed words. 
Finally, studies examined in the report indicated that young children were able to 
recall and understand elements of stories better with the help of media. 
Although an evidence base exists to support the developmental gains that can 
be made by children with the use of technology, much research remains to be conducted regarding the impact of instructional technologies in classroom settings. 
From our perspective, the issue is not whether to use instructional technologies 
to support instruction. Rather, the key challenge for today’s teachers is how to use 
technologies effectively and efficiently to support learning experiences for young

to support instruction. Rather, the key challenge for today’s teachers is how to use 
technologies effectively and efficiently to support learning experiences for young 
children in the early childhood classroom.
So just what is IT? For the learner, IT can support increased instructional effectiveness, efficiency, and appeal (Newby, Stepich, Lehman, & Russell, 2006). As 
previously noted, technologies are tools that help children do things either more 
effectively or more efficiently. With IT, children may learn more effectively or do 
something better than they would without the help of technology. The previous 
example of using a word processing program to create text is an effective way to 
transcribe—that is, it allows a child to generate text that the child might have difficulty creating with a pencil and paper. Other technologies result in greater efficiency, allowing the same amount of (or more) learning or task completion in a 
shorter amount of time. In the example of the word processing program, more text 
might be created in a shorter period of time using the word processing program, 
particularly for young children who may be developing skills in writing and thus

Similarly, a digital whiteboard and a digital projector allow children to see these 
web-based activities in a large-screen format, which is interesting for young learners, especially those who tend to learn through visual representations.
The use of IT by the early childhood teacher also assumes that careful planning occurs to connect the curriculum being used to learning standards, instructional strategies, and assessment of child performance. Thus, IT tools are used to 
plan instruction, which includes 1) making decisions about relevant technologies 
to be used to support classroom lessons; 2) deciding how the technologies will be 
used with specific instructional strategies (e.g., direct instruction, modeling, scaffolding); and 3) determining how child learning will be assessed when the technologies are used (Newby et al., 2006). Other technologies used specifically for 
productivity are referred to as information and communication technology (see Table 
1.1). However, for purposes of clarity, the term IT will be used throughout this 
book to refer to any technology used to plan and deliver the curriculum to young 
children. The primary goal of this book—and the task that confronts all teachers—is

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| Technology category | Examples |
| --- | --- |
| Instructional technology | Media technologies, such as computers, digital projector, SMART Board,iPad,iPod,digital audio and video recording devices |
| Instructional process technologies,such as direct instruction,exploratory play and guided discovery,modeling,prompting,scaffolding |  |
| Information and communication technology | E-mail,computers,copiers,word processing and graphics software,Microsoft PowerPoint,mobile phones,text messaging,blogs,wikis,Internet |
| Assistive technology | Foam pencil grips,visual schedules,graphic organizers,electronic communication systems,wheelchairs,hearing devices,text-to-speech software,talking word processors,seating and positioning systems |

The process of making decisions about how to use IT evolves as the array of 
available technologies becomes increasingly versatile, requiring more thoughtful 
decisions about their use in the curriculum. IT is typically used in large- and smallgroup settings in the early childhood classroom; however, there may be instances 
when IT is used for individual children (e.g., if a single child has access to a computer game or activity during free play) or in a small-group activity. Most children will derive some benefit from the use of IT because it may help them to learn 
more effectively or efficiently. It is true that traditional learning approaches still 
result in learning; however, such traditional activities may not be as interesting

result in learning; however, such traditional activities may not be as interesting 
and engaging.

a picture of a cat. She calls on Trevor, who is nonverbal and uses a four-message 
communication device. Trevor presses a button on his device, which pronounces 
the sound /k/.
Mr. Bivens uses his SMART Board routinely for Clicker 6 lessons presented in 
his kindergarten classroom. Children come to the SMART Board and touch buttons that are presented in learning grids to make selections. When it is Shanika’s 
turn, she uses a powered wheelchair to come to the SMART Board. Because she 
has limited strength in her hands, Shanika grips a foam-wrapped stick that she

Assistive Technology
Although most typically developing young children can learn more effectively or 
efficiently using IT in classroom settings, children with disabilities need additional 
supports to participate in activities. Some children may have difficulty hearing, 
seeing, moving and manipulating objects, following routines, adhering to social 
rules, and/or communicating with others. Children with these disabilities may 
not have access to the learning opportunities of typically developing children and 
therefore need additional assistive technology supports. For example, Mrs. Hearns 
presents a Microsoft PowerPoint lesson on beginning sounds to her preschool 
class during opening circle time. Students are shown a picture of a ball and asked 
what the beginning sound is. When the children raise their hands, Mrs. Hearns 
calls on Tiffiny, who says /b/. She presents another slide, on which the children see 
a picture of a cat. She calls on Trevor, who is nonverbal and uses a four-message 
communication device. Trevor presses a button on his device, which pronounces

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In the earlier vignette regarding Ms. Steele’s classroom, it was noted that there 
were certain expectations of children’s performance in scheduled activities. Casey 
is very distractible and has difficulty with routines in the classroom, so Ms. Steele 
gives him a sheet of paper prior to his arrival in the literacy center. The paper has 
five Boardmaker symbols representing the steps in the routine—go to the literacy 
center, sit, listen, make a drawing, and put things away. This sheet provides structure so Casey knows exactly what sequence he is expected to follow. Ms. Steele

center, sit, listen, make a drawing, and put things away. This sheet provides structure so Casey knows exactly what sequence he is expected to follow. Ms. Steele 
uses similar sheets for other activities to help Casey.
Generally, assistive technology (AT) is “any tool that helps a child with a disability do things he or she could not do without the tool at some expected level of 
performance” (Parette, Peterson-Karlan, Wojcik, & Bardi, 2007, p. 22). Whether it is 
putting away learning materials, completing a painting, or identifying beginning 
sounds, performance is expected of children in completing any classroom task. 
Thus, when AT is provided to help a child do something that is expected, it becomes compensatory. AT is individually matched to and uniquely required for a 
child to participate in the curriculum or classroom and make educational progress. 
In the preceding examples, children with disabilities were expected to participate 
in planned classroom activities, and they needed AT to accomplish the expected 
tasks. Making decisions about children with disabilities is a problem-solving pro-

cess that will be discussed in greater depth in Chapter 5. 
U niversal D esign for L earning and

U niversal D esign for L earning and  
Technology in the E arly C hildhood C lassroom

Technology in the E arly C hildhood C lassroom
IT integration hinges on several principles (NAEYC, 2008):

IT integration hinges on several principles (NAEYC, 2008): 
1. The technologies should align well with the curriculum.
2. The choice of technology should be based on how well each tool serves class-

2. The choice of technology should be based on how well each tool serves classroom learning and teaching needs.
3. Teachers must ensure opportunities for all children to participate and learn in

3. Teachers must ensure opportunities for all children to participate and learn in 
the technology-rich environment.
To serve the needs of all young children in a technology-supported curriculum, a framework known as universal design for learning (UDL) can be helpful 
(Division for Early Childhood, 2009). Early childhood curricula that employ UDL 
principles are proactive and designed to provide young children with multiple 
means of engagement, action and expression, and representation (Rose & Meyer, 
2006). With UDL, teachers use an array of strategies and materials that ensure 
 active participation of all children. Varying strategies and materials are used in 
assessments, goals, curricula content, the classroom environment, instructional 
methods and materials, and interactions with children (Division for Early Childhood, 2007). Technology use affords teachers the opportunity to create accessible

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Parette, Blum, and Quesenberry
showed pictures in books, followed by oral questioning to assess children’s understanding, regardless of whether the children were auditory or visual learners. 
Children frequently used consumables such as worksheets and line drawings (for 
coloring), which allowed for only a single use and little (if any) ability to make 
changes. Flexible adaptation was typically restricted to enlarging materials using a 
photocopier (and sometimes was restricted to black-and-white printing). Sharing 
materials among teachers, professionals, and families required a physical transfer

photocopier (and sometimes was restricted to black-and-white printing). Sharing 
materials among teachers, professionals, and families required a physical transfer 
of print materials.
Today’s technologies present strikingly different learning opportunities. They 
are flexible, digital, shared, dynamic, and interactive, and the use of such technologies aligns with UDL principles. In today’s classroom, reading materials are 
available both digitally and on paper. Print-based books now have digital audio 
components or companion materials that can be delivered via computer; other 
books are entirely electronic and can be delivered via laptops, tablets, or e-book 
readers. Young children can interact with the physical book and/or the virtual version. In the virtual form, children can have a word or a passage spoken by the device 
as they read along. Support materials can be created and delivered either in paper 
form, often using color printers; in digital file formats by teachers, using school networks or flash drives to install them on the students’ desktops, laptops, or iPads; 
or via e-mail and web sites, which can also be used to share materials with children’s families. Support materials can be shared among educational professionals

or via e-mail and web sites, which can also be used to share materials with children’s families. Support materials can be shared among educational professionals 
on Internet activity sites (examples of these sites are discussed later in the chapter).
Finally, the computer-delivered media (unlike linear paper-based media) can 
react dynamically to a child’s response, permitting branching or other nonlinear 
interactions. The use of UDL principles that incorporate technology enables teachers to provide multiple means of engagement (i.e., how the technology stimulates 
young children’s interest and motivation for learning), representation (i.e., how 
the technology allows young children to present information and content), and 
expression (i.e., how the technology differentiates the manner in which young children can express what they know). Classroom activities designed using technology and these UDL principles support the developmental learning needs of young 
learners from a variety of cultural, linguistic, and economic backgrounds, as well

tivity. Many iPad applications can, by design, be both viewed and used by several 
children to create a product or play a game.
Linguistic Supports Numerous technologies are now available that provide 
content and voice in various languages that allow UDL principles to be applied in 
learning activities. For example, the standard version of Clicker 6 enables educa-

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The Role of Technology for Young Children
created using the software. It also has numerous additional language editions 
(e.g., Russian, Farsi, Chinese) that may be purchased to provide voices in these 
languages. Inexpensive e-book apps developed for the iPad (e.g., Grimm’s Red 
Riding Hood, Grimm’s Rapunzel, Scott’s Submarine) allow young learners from 
different linguistic backgrounds to interact with non-English text. TumbleBooks, 
which are popular animated books available on the Internet (http://www.tumble
books.com), have a growing number of titles available in both Spanish and French. 
Publicly accessible software programs, such as VoiceThread, allow children to upload and engage with text, audio, and video in their native languages. Free and 
inexpensive iPad apps, such as Educreations and Doodlecast for Kids, allow chil-

inexpensive iPad apps, such as Educreations and Doodlecast for Kids, allow children to record their own drawings and/or text, voices, and video.
Economic Background Supports In many classrooms, young children from 
low socioeconomic backgrounds may be present. Although there may be limited 
technology available in these children’s homes, the number of computers, smartphones, and other technologies has increased among lower income families recently. Also, the increased availability of computers in public libraries has resulted 
in greater access to free software and web-based games and activities that support

learning.
R ea dily Ava ilab le Technology

R ea dily Ava ilab le Technology 
U se in Ea rly C hildhood C la ssroom s
Given that IT use in early childhood education classrooms is developmentally appropriate, the question arises regarding both the affordability and accessibility of 
these technologies. Budgets are tight in many early childhood settings, so ease of 
use and access are important factors for teachers who are considering whether

resources (e.g., free and downloadable software, web sites, activity exchanges) 
without the burden of administrative privileges being required (often controlled 
by school or program information technology personnel). 
Key toolkit technologies that should be considered for the classroom are a

hard drive work together with a digital projector to deliver a presentation. A computer with Internet connectivity works with a web site containing learning activities to enable children to interact and participate.
School systems and programs must provide and support a toolkit of technologies needed for teachers to effectively use technology in classrooms (Blum, 
Parette, & Travers, 2011). For example, a software program may be free, low cost, 
or downloadable, but without a computer to support its use (because a computer 
was not provided to the classroom), the software program is not readily available. 
Similarly, if a computer is available, the teacher must be able to access external 
resources (e.g., free and downloadable software, web sites, activity exchanges) 
without the burden of administrative privileges being required (often controlled

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F igure 1.1. Internet sites provide access to readily

Parette, Blum, and Quesenberry
(e.g., SMART Board), printer, flatbed scanner, 
digital camera, iPad/iPod, and Intellikeys keyboard. At a minimum, a computer with connectivity to the Internet and some means of

nectivity to the Internet and some means of 
projection are essential.

C omputers with I nternet Access
Teachers generally recognize the importance 
of computers in today’s classrooms. Of particular importance are computer models that have 
built-in touchscreen capability. Touchscreens 
 enable a young child to make direct selections 
by reaching out and touching the screen (i.e., 
Internet sites provide access to readily 
available classroom activities and downloadable soft-interactivity). Being able to interact with maware, such as Tux Paint. (Reprinted by permission.)
nipulatives or learning materials has long been

available classroom activities and downloadable soft-interactivity). Being able to interact with maware, such as Tux Paint. (Reprinted by permission.)
nipulatives or learning materials has long been 
recognized as DAP for young children, particularly for sensory-motor learners. Computers also have built in accessibility features 
designed to provide compensatory supports to young children with disabilities

designed to provide compensatory supports to young children with disabilities 
who may have difficulties such as tracking an onscreen cursor, perceiving print, or 
using a standard mouse.
Many web sites with readily accessible teacher-made and other high-quality 
child activities to support learning are accessible to classrooms that have computers 
with connectivity (see Appendix A). Free and inexpensive software with specific

Printer
Printers have a variety of flexible and educationally relevant uses. In many class-

C hild’s Mouse 
If direct access to a computer screen is not possible, many children will need to 
interface with the computer using a mouse (flexibility and interactivity). From a 
developmentally appropriate perspective, many young children will not be able 
to coordinate mouse movements with a pointer on the computer screen without 
repeated opportunities. Special types of mouse devices that have been developed 
for young children are preferable to a standard mouse because they allow easier

for young children are preferable to a standard mouse because they allow easier 
grasping and manipulating of pointer movements.

D igital Projector and/or D igital Whiteboard 
When connected to a computer, a digital projector and/or digital whiteboard (e.g., 
SMART Board, Promethean Board) enables the early childhood education professional to project anything seen on the computer monitor onto a large screen (see 
Figure 1.2). Text, pictures, videos, animations, web site activities, and other engaging information can be visually presented in an interactive and flexible format to 
small groups or an entire classroom. In the case of digital whiteboards, young

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F igure 1.2. Interactive whiteboards, such as the SMA RT Board, are increasingly popular in early childhood classrooms. 
They afford teachers access to an array of readily available technologies. (Reprinted by permission.)
sumables, as well as permanent hard copies of lessons, data, and student work,

D igital C amera
Increasingly used in today’s early childhood classrooms, digital cameras enable 
young children to capture images both inside and outside the classroom. Children 
can then download the images to a computer; embed the images in an array of 
other applications (e.g., Microsoft Word or PowerPoint documents); upload the 
images to web-based applications, such as tikatok.com to create personalized talking books; or share the images as student learning accomplishments with other 
students, parents, and community members. Camera features are also available on

Excerpted from Instructional Technology in Early Childhood Excerpted from Instructional

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F igure 1.3. Intellikeys keyboard and 
over lays provide a larger surface area 
for young children to interact with the

iPads and iPods

iPads and iPods
Handheld devices such as the iPad and iPod Touch have 
gained great popularity in early childhood settings in a 
short period of time. Many learning applications have been 
developed for both the iPad and iPod. For example, the 
 APPitic directory (http://www.appitic.com) lists more than 
1,800 applications for education, organized by theme, preschool content area, disability, and other categories. When

connected to a digital projector or digital whiteboard, these 
handheld devices can provide a big-screen presentation of

Intellikeys keyboard and handheld devices can provide a big-screen presentation of 
lays provide a larger surface area 
the activity that all children can see.
for young children to interact with the

computer (http://aex.intellitools.com; reprinted by permission.)
I ntellikeys Keyboard
For many young children participating in activities developed using special software applications, it is helpful to have an expanded keyboard, which provides a larger surface area to execute a keystroke (see Figure 1.3). 
The Intellikeys keyboard is an excellent alternative to a traditional QWERTY keyboard. It comes with a wide array of overlays, which change the visual presentation

board. It comes with a wide array of overlays, which change the visual presentation 
of the keyboard for the child and can be shared.

Key S oftware Programs
In addition to these key systems technologies, core software programs to support 
the curriculum should be considered as components of the early childhood edu
cation toolkit. Flexible software programs supported by a research base include 
Microsoft PowerPoint, Clicker 6 (Crick Software), Boardmaker with Speaking 
Dynamically Pro (Mayer-Johnson), and IntelliTools Classroom Suite (Cambium 
Learning Technologies). Each of these readily available technologies are digital 
and possess one or more UDL-related strengths that support the early childhood 
curriculum (dynamic, flexible, interactive, shared). Many activities also have been 
developed using these programs, which are archived at activity exchanges on the 
Internet. The activities can be easily downloaded and modified if needed, and they

Internet activity sites (see Appendix A) (Parette, Hourcade, & Blum, 2011; Parette, 
Hourcade, Boeckmann, & Blum, 2008; Parette, Blum, Boeckmann, & Watts, 2009).
Clicker 6 Designed to incorporate the major recommendations of the National

Internet. The activities can be easily downloaded and modified if needed, and they 
are ready for immediate use in the classroom (see Appendix A).
Microsoft PowerPoint Microsoft PowerPoint, which is standard on most 
computers today, provides teachers with powerful features to create highly engaging instructional activities by manipulating varying types of pictures (static and 
animated); symbols/text; the type of voice or sound output (synthesized or digitized); the symbol size, shape, and position of different elements; and the choice 
between a color or black-and-white display. The animations and other features used 
to emphasize elements are particularly powerful and can be used to create similar 
effects in activities seen on web sites. Numerous reports regarding its uses have 
been published, and downloadable, ready-made presentations are available at

Excerpted from Instructional Technology in Early Childhood Excerpted from Instructional

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The Role of Technology for Young Children
ware) allows teachers to easily create dynamic and 
flexible literacy activities (see Figure 1.4). Using 
the templates available (or teacher-made activities downloadable from the Learning Grids World 
web site), activities can be created which are visually and systematically represented with groups 
of words or iconic symbols. Students can also 
make and hear selections and physically interact 
with the activities using an interactive whiteboard. Research provides support for its use
fulness in developing emergent literacy skills 
among young children (Karemaker, Pitchford, 
& O’Malley, 2008; Parette, Hourcade, Dinelli, &

with the activities using an interactive whiteboard. Research provides support for its use 
fulness in developing emergent literacy skills 
F igure 1.4. Clicker 6 is a grid writing program deamong young children (Karemaker, Pitchford, signed to support literacy activities in the classroom, 
& O’Malley, 2008; Parette, Hourcade, Dinelli, & and is supported by the Learning Grid World A

& O’Malley, 2008; Parette, Hourcade, Dinelli, & and is supported by the Learning Grid World A
Exchange (https://www.learninggrids.com/uk; reprinted
Boeckmann, 2009).by permission.)
Boardmaker with Speaking Dynamically Pro One of the most commonly 
used software programs in inclusive early childhood education classrooms is Board
maker with Speaking Dynamically Pro (Mayer-Johnson), which allows teachers to 
create a range of customized visual supports (e.g., activity schedules, task charts, 
power cards) for young students using Picture Communication Symbols (PCS), 
including communication boards, picture schedules, and instruction sheets. Activity exchanges are also available (e.g., Boardmaker Share; see Figure 1.5), which 
enable early childhood education professionals to download activities created by

F igure 1.5. Boardmaker with Speaking Dynamically Pro is widely used in today’s education set tings to cre-

Excerpted from Instructional Technology in Early Childhood Excerpted from Instructional

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F igure 1.6. The IntelliTools Classroom Suite A ctivity Exchange site provides access to a large number of free

IntelliTools Classroom Suite IntelliTools Classroom Suite (Cambium Learning) is a research-based, flexible, dynamic authoring software package. It includes 
activity templates that can be immediately used or customized to provide engaging
planned activities related to reading, writing, and other skills using explicit direct 
instruction, constructive practice, and embedded assessments. The IntelliTools
Classroom Suite Activity Exchange (see Figure 1.6) is also available for early 
childhood education professionals to download ready-made activities (see Ap-

ties. She uses VoiceThread, a free web tool that allows children to record audio, 
video, and text to comment on materials that she has uploaded for the learning 
activities.
Mr. Bivens routinely downloads teacher-made activities from the SMART Activity Exchange, which can be used on his SMART Board. He can preview these 
activities in advance because he downloaded the free SMART Notebook software, 
which helps him to decide which activities will be most appealing to his kindergarten students. Mr. Bivens adds digital photos of his students and images of previous activities to enhance the SMART activity. He also uses a number of links to

Excerpted from Instructional Technology in Early Childhood Excerpted from Instructional

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printed by permission.)
Ms. Steele went to her local Walmart and purchased a LeapFrog Tag reading 
system book for use in her literacy center. The book has a pen that, when touched 
to the text, activates a voice that reads the words to the students. She designs a 
Clicker 6 activity that focuses on comprehension questions associated with the Tag 
book. The children view the Clicker 6 activity on a SMART Board, which allows 
them to physically interact with the screen and make selections. She also routinely 
accesses a comprehensive free resource called Exploring New Territories (Florida 
Department of Education, 2010) to explore links to web sites with technologies

process will be discussed at length in subsequent chapters.

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Parette, Blum, and Quesenberry
I just think that I strive for, “How can I put it into technology?” So, I’m constantly 
thinking, what will make this be a bigger picture? Like when they’re laughing because they see a groundhog going through a tunnel. We talk about fast and slow or I 
bring in all the actions. It’s real life to them on the computer and the animation that

comes through instead of stick figures. I think I just see an increase in their desire to 
participate in the activities as students.
In this example, the teacher used a digital projector with her classroom computer and was constantly thinking of new ways to use available software and other 
technology supports to deliver the curriculum. She was particularly interested in 
the use of these supports in conjunction with research-based instructional strate-

technology supports to deliver the curriculum. She was particularly interested in 
the use of these supports in conjunction with research-based instructional strategies, such as direct instruction to teach specific emergent literacy skills.
Similarly, another teacher who worked with a nonverbal preschool student 
with autism spectrum disorder was troubled that the student could not participate 
in the curriculum by telling stories in the same way as other students during circle 
time. He had limited oral language skills coupled with deficits in social interactions. However, the teacher discovered that the child could type using the computer keyboard and a symbol-based software program to tell a story, as discussed

puter keyboard and a symbol-based software program to tell a story, as discussed 
in the following quote (Parette, Stoner, et al., 2009, p. 266):
Well, we had just talked to parents and asked if they heard him speak more than one 
word because we weren’t hearing it. He came over to tell me a story and usually he 
doesn’t, but he came this day. I was modeling for him, “Tell me what you really like.” 
And I couldn’t get anything out of him and I was typing and it was showing on the 
big screen and he was watching and then I typed, “I love…” and just waited. He 
reached for the keyboard and he typed d–i–n–o–s–r. Yes! The previous student’s story 
had a picture, you know the picture popped up of a dinosaur and he saw that on the 
screen. So I went back and respelled it so the picture would come up and that was

screen. So I went back and respelled it so the picture would come up and that was 
quite a moment with that child and then he read, he read, “I love dinosaurs.” And he 
is hyperlexic but usually he just writes, he’s not verbal.
Such experiences in which teachers try things in different ways using technology and the resulting outcomes support the importance of understanding what is 
required to use various technologies, as well as developing a level of comfort and

S umma ry
Because young children have many experiences with and preferences for technologies prior to coming to any early childhood setting, the use of technology in classroom activities must be considered an important facet of DAP. Cultural influences, 
generational differences, classroom budget limitations, attitudes about technology, 
and teachers’ lack of knowledge and/or training potentially present barriers to

alliteration and rhyming were inconclusive.

ogy and the resulting outcomes support the importance of understanding what is 
required to use various technologies, as well as developing a level of comfort and 
expertise in using them effectively with children.
Blum, Parette, and Watts (2009) reported on a group comparison study that 
examined phonological awareness outcomes of a curriculum using direct instruction embedded in Microsoft PowerPoint and delivered using a digital projection 
system. Results were reported from an early childhood center of 55 preschool children who were at risk of disability. Findings indicated that students receiving the 
PowerPoint-based curriculum doubled their initial sound fluency progress over 
the comparison group (moderate effect size with Cohen’s f = .28). Findings for

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The Role of Technology for Young Children
design, instructional and result in increased instructional effectiveness, efficiency, 
and appeal. The real challenge in today’s classrooms is how to use UDL principles 
with IT to provide multiple means of engagement, action and expression, and

representation.

Addit iona l R ea dings
Blanchard, J., & Moore, T. (2010). The digital world of young children: Impact on emergent literacy. New York, NY: Pearson Foundation. Retrieved September 22, 
2012, from http://www.pearsonfoundation.org/downloads/EmergentLiteracy
-WhitePaper.pdf
Burdett, C. (2010). Technology and literacy in early childhood educational settings: 
A review of research. Journal of Early Childhood Literacy, 10, 247–270.
Glaubke, C. (2007). The effects of interactive media and preschoolers’ learning: A review of the research and recommendations for the future. Oakland, CA: Children 
Now. Retrieved January 4, 2013, from http://www.childrennow.org/uploads/
documents/prek_interactive_learning_2007.pdf
Li, X., Atkins, M., & Stanton, B. (2006). Effects of home and school computer use on 
school readiness and cognitive development among Head Start children: A randomized controlled pilot trial. Merrill-Palmer Quarterly, 52, 239–263.
McLuhan, M. (1964). Understanding media: The extensions of man. New York, NY: 
New American Library.
Papert, S. (1980). Mindstorms: Children, computers and powerful ideas. New York, NY: 
Basic Books.
Rideout, V., Vandewater, E., & Wartella, E. (2003). Zero to six: Electronic media in 
the lives of infants, toddlers and preschoolers. Menlo Park, CA: Kaiser Family

Foundation.

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The Role of Technology for Young Children
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NAEYC and Fred Rogers Center joint position statement. Retrieved September 22, 2012, from young children. It has sound effects and a cartoon guide to 
Browser designed for the PC and specifically for children with 
Software enables education professionals to open, edit, save and 
Provides links to free software to support varying aspects of the 
Presents a comprehensive listing of free, downloadable, Windows-
Site providing 60 downloadable low-cost programs that have 
Collection of activities designed for use with a number of popular 
software programs, including Clicker 6, IntelliTools Classroom 
Suite, Boardmaker with Speaking Dynamically Pro, and the

| Category | URL | Description |
| --- | --- | --- |
| Downloadable software |  |  |
| Tux Paint | http://tuxpaint.org | An open source, easy-to-use drawing program designed for young children. It has sound effects and a cartoon guide to offer support as children use the program |
| ZAC Browser | http://www.zacbrowser.com/ | Browser designed for the PC and specifically for children with autism spectrum disorders. Appropriate for all children |
| SMART Notebook Express | http://smarttech.com/us/Support/Browse+Support/Download+Software/Software/SMART+Notebook+Express/SMART+Notebook+Express | Software enables education professionals to open, edit, save and share SMART notebook files |
| Best Freeware Download | http://www.bestfreewareddownload.com/categories/download-education-kids-freeware-6-71-0-d.html | Provides links to free software to support varying aspects of the curriculum |
| Educational Freeware | http://www.educational-freeware.com/freeware/category-Toddlers.aspx | Presents a comprehensive listing of free, downloadable, Windows-compatible learning games designed for young children |
| Free Download Manager | http://www.freedownloadmanager.org/downloads/preschool_software/ | Archive for a variety of art-related shareware programs |
| File Buzz Download | http://www.filebuzz.com/files/Preschool_Education/1.html | Site providing 60 downloadable low-cost programs that have relevance to activities in the preschool curriculum |
| Best Software Downloads | http://www.bestsoftware4download.com/s-faycfmse-preschool-software-25-d.html | Both freeware and shareware (ranging in price from $9.95-$19.95) |
| Downloadable activities |  |  |
| Spectronics Activity Exchange | http://www.spectronicsinoz.com/activities | Collection of activities designed for use with a number of popular software programs, including Clicker 6, IntelliTools Classroom Suite, Boardmaker with Speaking Dynamically Pro, and the Communicate series |
| SMART Activity Exchange | http://exchange.smarttech.com/#tab=0 | Resource for downloadable teacher-made SMART Board activities |
| Classroom Suite Activity Exchange | http://aex.intellitools.com/ | Contains downloadable teacher-made activities designed specifically for use with the IntelliTools Classroom Suite |
| Boardmaker Share | http://www.boardmakershare.com | Resource site containing thousands of teacher-made Boardmaker activities searchable by activity area and grade level |
| Learning Grids World | https://www.learninggrids.com/us/WelcomePage.aspx | Free teacher-made activities designed for WriteOnline, Clicker 6, and ClosePro (Crick Software products) |

http://www.bestfreewaredownload.com/categories/
download-education-kids-freeware-6-71-0-d.html
http://www.educational-freeware.com/freeware/
category-Toddlers.aspx
http://www.freedownloadmanager.org/downloads/
preschool_software/
http://www.filebuzz.com/files/Preschool_Education/1 
http://www.bestsoftware4download.
com/s-faycfmse-preschool-software-25-d.html
http://www.spectronicsinoz.com/activities
http://exchange.smarttech.com/#tab=0
http://aex.intellitools.com/
http://www.boardmakershare.com
https://www.learninggrids.com/us/WelcomePage.aspx

---

Ed.D., 
Brookes Publishing | www.brookespublishing.com | 1-800-638-3775

| Talking Book Library | http://www.talkingbooklibrary.net/Matrix.html |
| --- | --- |
| Accessible Books | http://www.setbc.org/setbc/accessiblebooks foryou.html |
| Web-accessible learning activities and games |  |
| Disney Junior | http://disney.go.com/disneyjunior |
| Sesame Street | http://www.sesamestreet.org/home |
| Starfall | http://www.starfall.com |
| Dove Whisper | http://dovewhisper.com |
| PBS Kids | http://pbskids.org |
| VoiceThread | http://voicethread.com |
| Nick Jr. | http://nickjr.com |
| Up to Ten | http://www.uptoten.com |

| on freebooks | Site containing primary-level talking books created both by teachers and students, which can be saved and modifiedThe site presents a compilation of both teacher- and student-made PowerPoint Talking Books. Microsoft Word, Clicker 6,and IntelliTools books are also represented |
| --- | --- |
|  | A Disney web site presenting animated and interactive games,music stories,and activities related to Disney characters such as Handy Manny and his friends;useful to support beginning reading skill developmentWeb site presenting high quality animated and interactive games,videos,and other supports for developing emergent literacy skillsWeb site presenting an array of animated and interactive activities designed to develop phonemic awareness;printable worksheetsCurricula support links both within a computer center(math,science,literacy,and themes)and favorite links(science,math,social studies,language arts,reading,generic)pagesSite containing activities,games,and literacy supports related to Sesame Street,Curious George,Clifford the Big Red Dog,and other children&#x27;s showsA free online resource allowing teachers and students to create multimedia slide shows having images,text,audio,and video.Students can comment on the content using text,audio,and video,and work can be shared with othersA free online resource for teachers or parents,providing activities connected to popular Nickelodeon television shows(e.g.,Dora the Explorer).Includes parenting tips that pop up on the web siteThis site provides access to multimedia activities,games,and stories,some of which are appropriate for preschool and kindergarten students,as well as apps for the iPad and iPhone |

---

Free printable worksheets, especially for writing printable games

| Category | URL |
| --- | --- |
| Printable worksheets |  |
| Education.com | http://www.education.com/worksheets/preview |
| tlsbooks.com | http://www.tlsbooks.com/ |
| Kids Learning Station | http://www.kidslearningstation.com |
| Comprehensive resource documents |  |
| Exploring New Territories | http://www.fdlrs.org/docs/ent2010web.pdf |
| EZ AT 2 | http://www.pacer.org/stc/pubs/EZ-AT-book.pdf |
| Free technology toolkit for universal design for learning in all classrooms | http://udltechtoolkit.wikispaces.com/ |
| Off-the-shelf products |  |
| LeapPad Learning System | http://shop.leapfrog.com/leapfrog/index.js |
| iPad Touch | http://www.apple.com/ipad/ |
| iPod | http://www.apple.com/ipod/ |
| iPhone | http://www.apple.com/iphone/ |
| VTech | http://www.vtechkids.com/ |

|  | Description |  |
| --- | --- | --- |
|  |  |  |
| Preschool | Printable preschool worksheets covering a wide range of subjects |  |
| Free worksheets organized by grade level and content area |  |  |
| Free printable worksheets, especially for writing printable games are available, as well as links to other sites that have free printable worksheets |  |  |
|  |  |  |
| 2011-final | Compiled by the Florida Instructional Technology Training Resource Unit, this resource book contains a wealth of resources by content area to support children&#x27;s participation in the curriculum |  |
| Resource document regarding simple assistive technologies used with children from birth to 3 years old |  |  |
| This wiki has links to technologies designed to support writing, literacy, study skills, and math. Other pages provide links to audio book sites, research tools, graphic organizers, multimedia and digital storytelling tools, text-to-speech, collaborative tools, universal design for learning, and additional tools |  |  |
|  |  |  |
| O | An array of curricula support toys designed to support literacy; found in many stores |  |
| iPad is the first tablet computer developed by Apple Inc. and is part of a device category between a smartphone and a laptop computer |  |  |
| This palm-sized electronic device was primarily created to play music, although it can serve as a backup device, a basic organizer, and an alarm clock |  |  |
| An Internet-enabled smartphone that combines features of a mobile phone, wireless Internet device, and iPod into one device |  |  |
| An array of curricula support toys designed to support literacy; found in many stores. Vtech tablets are more durable than typical tablet computers |  |  |

http://www.pacer.org/stc/pubs/EZhttp://udltechtoolkit.wikispaces.com/
http://shop.leapfrog.com/leapfrog/index.jsp
http://www.apple.com/ipad/
http://www.apple.com/ipod/
http://www.apple.com/iphone/
http://www.vtechkids.com/

---

Ed.D., 
Brookes Publishing | www.brookespublishing.com | 1-800-638-3775

| Widely available programs |  |  |
| --- | --- | --- |
| Microsoft PowerPoint | http://office.microsoft.com/en-gb/powerpoint/ | Presentation software having an array of features to enhance the delivery of content, including animation |
| Microsoft Word | http://office.microsoft.com/en-us/word/ | Word processing program having numerous features enabling manipulation of text and contrast, embedding sounds and web links, and other features to support delivery of curricula |
| Mobile applications |  |  |
| Best Apps for Kids | http://bestappsforkids.com/category/apps-for-education/early-learning-apps/ | An array of free apps, selected by parents, that hold potential for facilitating learning |
| APPitic | http://appitic.com/ | Compilation of more than 1,300 apps that have been vetted by Apple Distinguished Educators; categorized by preschool, special education, themes, multiple intelligences, Bloom&#x27;s Taxonomy, and National Education Technology Standards |
| Moms with Apps | http://momswithapps.com/ | A collaborative group of family-friendly developers seeking to promote quality apps for kids and families. Links to a wide array of apps are provided |
| Touch Screen Preschool Games | http://www.touchscreenpreschoolgames.com/games | Provides links to a compilation of apps for the iPhone,iPod,and iPod Touch |
| SNApps4kids | http://snapps4kids.com/ | Categorized listing of apps designed for use with children having disabilities |
| Apps in Education | http://appsineducation.blogspot.com/2011/12/more-kindergarten-ipad-resources.html | Blog providing apps and web site links to supports for both preschool and kindergarten children |
| Free and Low-Cost Preschool/Kindergarten Apps for iPad Instruction and Curriculum Integration | http://www.danking.net/iPad/docs/Free%20and%20Low%20Cost%20PreK%20and%20Kindergarten%20Apps%20for%20iPad%20Master%20List%205-25%282%29.pdf | Listing of iPad resources and iPad communities having links and other resources |
| Apps 4 Children with Special | http://www.livebinders.com/play/present?id=170107 | Variety of resources related to apps for children with disabilities |

http://www.touchscreenpreschoolgames.com/games
http://appsineducation.blogspot.com/2011/12/
http://www.danking.net/iPad/docs/Free%20and%20
Low%20Cost%20PreK%20and%20Kindergarten%20

Excerpted from Instructional Technology in Early Childhood Instructional

Excerpted from Instructional Technology in Early Childhood from Instructional

---

Wiki site dedicated to stages of child characteristics and recommendations for features to consider in computer software for 
learning, along with teaching strategies that match and scaffold

| Category | URL |
| --- | --- |
| Apps4Stages | http://apps4stages.wikispaces.com/ |
| TCEA-Recommended iPod Apps | https://docs.google.com/spreadsheet/ccc?key=0At6rnmB5cDEPdDFkcmhoTUpQNUZzM3SEwyRmc#gid=0 |
| Instructional materials development |  |
| Kerpoof | http://www.kerpoof.com/# |
| Story Bird | http://storybird.com/ |
| Bubblejoy | http://www.bubblejoy.com/create.php |
| Moshi Monster | http://www.moshimonsters.com/ |
| Shidonni | http://www2.shidonni.com/v2/LandingPage |
| Volki | http://www.voki.com/ |
| Talking Pets | http://www.talkingpets.org/ |
| Fotobabble | http://www.fotobabble.com/ |

|  | Description |  |
| --- | --- | --- |
| by MZMNX | Wiki site dedicated to stages of child characteristics and recommendations for features to consider in computer software for learning, along with teaching strategies that match and scaffold student need |  |
| Google document created by the Texas Computer Education Association containing recommended e-book apps |  |  |
|  |  |  |
| aspx | Provides an array of tools enabling young children spell pictures; make movies, cards, drawings, and pictures; and tell stories. All products are printable |  |
| Enables children to create high-quality books, play them like games and send them as cards |  |  |
| The application allows children to create a video greeting card using their own videos; they can choose from different card designs that will support a curriculum topic |  |  |
| Young children can adapt their own monsters, give them a name, and design their color schemes. The monster makes new friends, chats with others, plays games, and develops its own personality through its growth |  |  |
| Children can create their own animals and watch them come to life, providing opportunities for discussion or show-and-tell activities |  |  |
| Children can create animated and speaking avatars using their voices or using a text-to speech application. They can fully customize their characters, which move their heads and eyes with the movement of the mouse |  |  |
| Similar to Voki, the characters on this site are limited to animals and the child can use the text-to-speech application (e.g., children might be surprised by making a cat talk and hearing the cat ask questions to them) |  |  |
| This site presents a way to make photos talk. The child uploads pictures, records his or her voice, and publishes it—providing a way to motivate children to speak |  |  |

http://storybird.com/
http://www.bubblejoy.com/create.php
http://www.moshimonsters.com/
http://www2.shidonni.com/v2/LandingPage.aspx
http://www.voki.com/
http://www.talkingpets.org/
http://www.fotobabble.com/

---

| Resource sites |  |
| --- | --- |
| National Association for the Education of Young Children (NAEYC) Technology and Young Children Interest Forum | http://www.techandyoungchildren.org/ |
| Tots‘n Tech | http://tnt.asu.edu/ |
| Ele: Fred Rogers Center Early Learning Environment | http://ele.fredrogerscenter.org/ |
| Other common technologies |  |
| Clicker 6 | http://www.cricksoft.com/uk/products/tools/home.aspx |
| IntelliTools Classroom Suite | http://store.cambiumlearning.com |
| Boardmaker Plus | http://www.mayer-johnson.com/boardmaker |
| Assistive technology |  |
| Family Center on Technology and Disability | http://www.fctd.info/ |
| Assistivetech.net | http://assistivetech.net/webresources/stateActProjects.php |

|  | Links and resources for technology applications provided by members of NAEYC |
| --- | --- |
|  | This web site, maintained by a federally funded project, provides links to resource sites, low-tech solutions for infants and toddlers, resource briefs on assistive technology, and other supportsLibrary and “playroom” with an online community that has professional development activities for educators of young children up to 5 years; includes high-quality resources for parents and teachers, video, multimedia,and interactive resources |
| clicker/ | Authoring software providing reading and writing supports |
| r-plus-v-6/ | Software used to create visual strategies,including communication boards |
| tech | Comprehensive technology site providing information and resources to families and service providers. Links to fact sheets,PowerPoint presentations,resource guides,member organizations,and reviews of instructional and assistive technologiesProvides links to State Tech Act projects that may have equipment loan programs and other classroom supports |

---

Appendix 1. (continued)

| Category | URL | Description |
| --- | --- | --- |
| Universal design for learning |  |  |
| OS X Accessibility Features | http://www.apple.com/accessibility/macosx/vision.html | Description of various accessibility features on the Apple OS X including voiceover, screen magnification, cursor magnification, high contrast and reverse video,Safari reader,finder views,view options,dock magnification,talking alerts,talking calculator,talking clock,converting text to speech,and cascading style sheets |
| Windows Accessibility | http://windows.microsoft.com/en-us/windows/help/accessibility | Description of various accessibility features on the Windows operating system,including display and readability,sounds and speech,and keyboard and mouse options |
| Accessibility in Windows 7 | http://www.microsoft.com/windows/windows-7/features/accessibility.aspx | Description of accessibility features on Windows 7,including speech,magnifier,on-screen keyboard,narrator,and visual notifications |
| Subtitling Add-In for Microsoft PowerPoint | http://sourceforge.net/projects/stamp-addin/ | Adds closed captioning to a PowerPoint presentation in embedded videos(Windows) |
| Text-to-speech for Microsoft Office 2010 | http://office.microsoft.com/en-us/onenote-help/using-the-speak-text-to-speech-feature-HA102066711.aspx#_Toc282864835 | Allows highlighted text to be read by the built-in computer voice when displayed on the screen.Compatible with Word 2010,Outlook 2010,PowerPoint 2010,and OneNote 2010 |
| Read Please | http://www.readplease.com/english/readplease.php | Free online reader allowing digital text to be read to a child;has adjustable voice speed and low-vision color option |
| Mozilla Firefox add-ins | https://addons.mozilla.org/en-US/firefox/ | Provides an array of Mozilla Firefox add-ins to make the Internet more accessible |

| Project Gutenberg | http://www.gutenberg.org/catalog/ | Archive for thousands of books available in digital format |
| --- | --- | --- |
| Bookshare | http://www.bookshare.org/ | Free site providing access to digital books for children with disabilities |
